Environmental Changes and new FX
Hello all!
Changes:
New Boundaries through the use of a wall of fire! Coming into contact or close to it will damage you and for 5 seconds after you leave it! Note from dev: Boundaries are very hard to identify and seem inconsistent and there will be a fix for that in the future!
New Particle FX!
New Particles for the firewall as mentioned above as well as a visual update to the main player weapon, a hose. Note from dev: The hose effect is still not realistically moving in terms of its physics, and an update will be released to fix that!
Lighting: This update tests out more environmental lighting, especially in the tunnels where the enemies spawn as well as a dimmer setting for the whole map in general. Please tell me your thoughts!
Sincerely, Mikey
Files
Get Jealous Author
Jealous Author
Forced to live discreetly, maintain writing stardom to protect your son
Status | Prototype |
Author | BadLover |
Genre | Strategy, Shooter |
Tags | 3D, pixel-art-ui, Singleplayer, Top-Down |
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